贪吃蛇是什么?
《Donkey Kong》是一款由任天堂开发,于1981年推出的标志性街机游戏。 由著名的游戏设计师宫本茂设计,它通常被誉为平台游戏类型的奠基之作,并为视频游戏引入了叙事元素。玩家控制跳跃人(后来被称为马里奥)在建筑工地中穿行,营救他的女朋友保琳,摆脱巨型猿猴《Donkey Kong》。

如何玩《Donkey Kong》?

基本控制
使用操纵杆移动跳跃人(马里奥),并使用跳跃按钮跳过障碍。 掌握时机和精确度是通关的关键。
《Donkey Kong》是一款由任天堂开发,于1981年推出的标志性街机游戏。 由著名的游戏设计师宫本茂设计,它通常被誉为平台游戏类型的奠基之作,并为视频游戏引入了叙事元素。玩家控制跳跃人(后来被称为马里奥)在建筑工地中穿行,营救他的女朋友保琳,摆脱巨型猿猴《Donkey Kong》。
使用操纵杆移动跳跃人(马里奥),并使用跳跃按钮跳过障碍。 掌握时机和精确度是通关的关键。
player
OMG, Donkey Kong is such a classic! The way it blends story with gameplay is just *chef's kiss*. Totally ahead of its time!
player
Just played Donkey Kong for the first time and wow, it's addicting! Those barrels tho... they're the bane of my existence lol.
player
Donkey Kong is the GOAT of platformers. The levels, the mechanics, everything is just so well thought out. Nintendo really nailed it!
player
Every time I play Donkey Kong, I find something new to love. It's a masterpiece that never gets old. Nintendo, you legends!
player
Donkey Kong's jumping mechanics are so satisfying. When you nail that perfect jump to dodge a barrel... feels so good!
player
The challenge in Donkey Kong is real, but that's what makes it so rewarding. Beating Donkey Kong feels like a true achievement.
player
Playing as Mario in Donkey Kong is such a trip. It's like seeing the birth of a legend. Nintendo really created something special here.
player
Donkey Kong's level design is genius. Each stage feels unique and keeps you on your toes. A true classic in every sense.
player
Those barrels in Donkey Kong are no joke! But man, when you finally get the timing down, it's the best feeling ever.
player
Donkey Kong is more than just a game; it's a piece of history. Playing it feels like stepping back in time to where it all began.